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Topics - rdl-admin

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1
General Discussion / What's Your Damage?
« on: March 19, 2019, 02:40:11 PM »
I recently saw a tattoo on Tumblr which said "What's your damage?" and it reminded me that we're all damaged in some way and I hadn't really considered describing my own personal damage. I hadn't done this laregely because I've personally taken responsibility for mitigating and repairing said damage ostensibly from when I reached the age of majority (18 in the UK), even though it took some years for me to realise the extent of the damage, and then some years more to realise the importance to me, those around me, and the world at large, and the universe in general.
Having said that, I realise that I'm not Charles Dickens, Darwin, or Dance, so I quietly pursue my own repairs and try to make good in my life.
I don't want to disturb other's and so I don't bother people much, but this is a damaged point of view - I have to express my needs and wants in communication otherwise I might as well not exist. I would ideally prefer a middle ground of open, honest communication, but very few people are undamaged enough to want this so I make up for it with tolerance and understanding. Most people mistake this for weakness and/or interest and become offended when I offer an opinion based on personal experience, so I tend not to involve myself with people unless they prove actually well-balanced first.
In moral and spiritual terms, I could best be described as a nihilist, except that others like Nietsche were prone to black and white observations, whereas I can accept the grey, static nature of the universe, and our anti-entropic role of survival within it. The question of existence is essentially self-defeating since humanity is to the universe as a spider is to a bath.

Having the chance to create has now opened up a plethora of options much like Pandora's box - I've just released a skill-based ball-rolling puzzle game on mobile and that's just the entry point. I already have two board games, and two free-roam adventure games under early development one of which is a series of games extending character development across a dynasty, and I also have plans for a much bigger project whose limitations have not been bounded yet. Generally speaking, the larger projects have already been in my head developing for about 30 years or so, but having the opportunity to actual bring them to market is nothing short of inspirational.

2
I've been working on this sort of thing for a while now - I had a career in IT which I fell away from and eventually emigrated because I wanted to create something and there weren't the resources back then to make anything of interest.

I wasn't an IT professional, I wasn't a programmer, I wasn't a computer technician. I was a frustrated author.

When I was 13 years old, I was writing an essay homework for a History assignment, and I had taken about two hours writing before my parents objected and told me that was long enough. This was a shock - up to that point, those two hours had me in my own world, creating lives and events, drawing a story from the nothing but an idea, and that world was, for me, more important than anything I had ever done before or since. The destruction of that story was the greatest loss in my life. The history essay was simply the story of the capturing of a mammoth by driving it down a man-made corridor into a hole. Nothing of any great interest, but at 13 years old I was devastated.

I still want to tell a story, create something, use my imagination for more that just seeing the universe as a sparkly grey goo destined to death by entropy.

We'll see. More later.

3
'Liquid Gold Software' is a notion dependent in part upon the development and interest in the game 'The Ball Game - Lite'.

I, Raymond David Lee, am the lead developer and provide the moral balance for the organisation. Watch it, son.

In this app, we are keeping records of the anonymous google authorization id, the current app version, and menu choices made in the app. We also keep a copy of this in the apps memory on your device as a 'cookie' to remind us of your choices in our app. That can be deleted, but each time the app is run it will check and create a new one at random if necessary. All your old data will then be unobtainable by anyone without the key, and eventually deleted. Whether or not this gets popular.

There is no personally identifiable information, nor are there any financial or payment details collected or maintained by this app or it's databases in any way.

Raymond David Lee and Liquid Gold Software are not currently affiliated or licenced with any other organisations. We're *that* lonely. And I am *that* sad.

Adverts in this app are served by the UnityAds API and we comply with their accords which have been drawn up to comply with the GDPR guidelines. There are also hints at other LGS products in the pipeline, but you've got to really look for those and although everyone has an equal chance at finding them, some are in really specific places and you've really got to be pushing the envelope to get to them.

To check for your recorded decision on consent, tap 'options' to get the options screen, then tap 'Privacy Policies' in the bottom right to get the Policies screen, and in the bottom left will be a button with either 'GDPR Consent' or 'GDPR No Consent' depending on whether you're currently agreeing to or declining from personalised advertising. The current status of your consent is passed on to Unity's advertising API every time that an advert is requested.

The code within this app is entirely developed,  maintained and owned by Raymond David Lee and Liquid Gold Software (using the Unity3d engine and Microsoft's Visual Studio c# IDE) as of 2019/mar/17.

Do you want to know more?

4
Python - Django / Support for Client Site
« on: November 28, 2018, 07:33:44 PM »
Started development attracted by Django's modular structure, then finding that my chosen webhost doesn't support Django, so having to target another webhost as favourite for development.

Irritating . . . :'(

5
Ruby / newb steps - birthday.rb
« on: October 15, 2018, 07:10:26 PM »
After a few hours stumbling through ancient tutorials and dated support notes, I went from 20 easy minutes(https://www.ruby-lang.org/en/documentation/quickstart/) through a few hours debugging to a working script -

Code: [Select]
# http://www.techotopia.com/index.php/Working_with_Dates_and_Times_in_Ruby#Calculating_the_Difference_Between_Dates
require 'date'

# https://stackoverflow.com/questions/46717906/what-is-the-modern-equivalent-of-ruby-s-deprecated-date-day-fraction-to-time
class Date
  def self.day_fraction_to_time(fr)
fr *= 86_400
    ss,  fr = fr.divmod(1)
    h,   ss = ss.divmod(3600)
    min, s  = ss.divmod(60)
d, h  = h.divmod(24)
    return d, h, min, s, fr
  end
end

today = DateTime.now
puts "Today: " + today.to_s

timezone = today.to_s[19, 6]
birthdate = DateTime.new(1986, 12, 11, 0, 0, 0, timezone)
puts "Date of Birth: " + birthdate.to_s

birthday = DateTime.new(today.year, birthdate.month, birthdate.day, 0, 0, 0, timezone)

if birthday < today then birthday = DateTime.new(birthday.year + 1, birthday.month, birthday.day, 0, 0, 0, timezone) end

time_until = birthday - today
time_until.to_i             # get the number of days until my birthday
days,hours,minutes,seconds,frac = Date.day_fraction_to_time(time_until)
seconds += frac.fdiv(1)

puts "It is my birthday in #{days} days, #{hours} hours, #{minutes} minutes and #{seconds} seconds (not that I am counting)"

Generating this output -
Code: [Select]
Today: 2018-10-15T19:09:48+07:00
Date of Birth: 1986-12-11T00:00:00+07:00
It is my birthday in 56 days, 4 hours, 50 minutes and 11.446173 seconds (not that I am counting)

Moving on . . .

6
Plantagenet / Some Pre-history: Where the Plantagenet idea came from
« on: October 03, 2018, 08:33:56 PM »
The genesis of this project was a little top-down scrolling RPG called 'Lionheart' conceived by Mark Stimson and myself to run on the ZX-Spectrum back in 1984 or thereabouts. We never had the opportunity to complete this, but a few prototypes were put together and we came up with some natty ideas that later got implemented in other games of the time and later.

Fast-forward 30-odd years and I find myself seeing some medieval adventures being thrown around, along with great civilisation simulations and I'm thinking that there's room in the future for something along those lines but quite possibly more.

7
Plantagenet / About the government of the roads . . .
« on: October 03, 2018, 08:15:24 PM »
I picked on this because the setting for this phase is a non-descript group of villages in the rural countryside - trying to be non-specific as to where, but someplace in the Angevin Empire. In pursuing the questlines, hopefully, the player will find themselves back in the the bosom of the royal court - presumably part of Henry's retinue travelling the countryside.

There will be evidence from the way that the player is received by the retinue showing which of Henry's children is being received - and thus, the player's character is decided.

8
Plantagenet / Patreon page
« on: October 03, 2018, 07:42:35 PM »
Just in the process of finalising the structure of the Patreon page for the Plantagenet saga, but a lot of filler information to add to the about page as well as the tiers.

Still deciding whether to include all the offspring, or just the legitimate siblings, but at the moment only the legitimate male heirs are tiered. there's the three girls, Matilda, Eleanor, and Joan I'd like to add, but then whether to include the other Geoffrey and William? Decisions, decisions . . .

Find the page here, btw - https://www.patreon.com/plantagenet

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